Tim Cain reveals his involvement in the cancellation of Interplay's Fallout 3: 'I don't think it would have been a game you would have liked playing'

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Tim Cain reveals his involvement in the cancellation of Interplay's Fallout 3: 'I don't think it would have been a game you would have liked playing'
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer.

The original isometric Fallout games were developed by Black Isle Studios in the 1990s, after which the series went on a longer-than-expected hiatus. Publisher Interplay was not having a good time of it in the early 2000s, and one of the projects causing it trouble was the next mainline Fallout game: codenamed Project Van Buren, but for all intents and purposes, Fallout 3. videos in which he reminisces about the Black Isle days and some of the defining games he and others worked on.

Cain played a build of Project van Buren for"a while…. probably two hours" that, he says, was more-or-less identical to the tech demo leaked in 2007, and from which most existing footage of the game comes. He talked to some of the developers working on the game, and then the Interplay vice president asked Cain what he thought, and how long it would take to"complete this game and make it shippable.

Cain says there's no single"villain" behind the failure of Project van Buren, even though"some of you may think I'm the villain." He says people who would point at the Interplay vice president and put it on him simply don't have an answer for where he could've gotten the money from: Interplay was coming off years of losses.

"Almost every single question people ask about game development has the same answer: money," says Cain.

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