Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint.
The open world sequel to indie hit Streets of Rogue is coming to Steam early access on August 6.multiplied the size of the original game's procedurally generated levels by 10,000——and has stuffed everything in one big open world. There are no loading screens; just one big world that reacts to whatever you want to do in it.
That was the appeal of the first game: a sandbox for getting into trouble and seeing how the game world reacts. Developer Matt Dabrowski compares Streets of Rogue 2 toand complex world building games like Dwarf Fortress. You play as all kinds of people, including scientists, hackers, and ninjas, as you run around and poke things until they inevitably catch on fire, explode, or cause a zombie outbreak.
When it gets too loud, you can chill out Stardew-style and build a farm or a house now, too. Streets of Rogue 2 is a big bucket of activities that Dabrowski hopes will keep you playing it over and over again. In the trailer at the PC Gaming Show, I spotted vehicular combat, seaside building, a craftable"Bear Burger", and a player defending themselves from the undead with what looked like a hose.
Streets of Rogue 2's world also allows more elaborate things to happen over time as a consequence of what you do. Food prices, for example, will go up if you wreck the food factories nearby, or a mob will grow in power if you mess with the wrong people. Part of the fun is finding out just how flexible the game really is.
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