Remnant 2 devs did no-hit runs to test their bosses 'if you could beat it the first time, it was too easy'

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Remnant 2 devs did no-hit runs to test their bosses 'if you could beat it the first time, it was too easy'
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The game's also getting 3 rounds of DLC, though specifics are hush-hush.

Remnant 2 follows in the footsteps of its soulslike inspirations with some truly gnarly—and inventive—bosses. There are fey princes who call down deadly swords, knight-kings that raise walls of flame, and this. My personal favourite is a boss in the Labyrinth zone, which is just a bunch of deadly cubes with nooks you have to crouch under.

It turns out that, in order to get the vibe right, Remnant 2's dev team went boots-on-the-ground themselves—as revealed by principal environment artist Shaun Brahmsteadt II in a recent"In general, if you could beat [the boss] the first time, it was too easy. Designers were often challenged to complete no-hit runs on bosses. Usually, the ones that got close but couldn’t completely do it were the most successful.

"At [Gunfire Games], we really try to make games we would want to play ourselves … Bloodborne, Dark Souls, and Elden Ring [are] favourites of a vast majority of our team. I think from the beginning, our goal was to make the game challenging. We, as a studio, like to challenge ourselves; It’s a core philosophy of Gunfire."

Brahmsteadt also reveals that the game has three DLCs in the chamber:"I can’t reveal too much at this time, but we have 3 DLCs planned, and I’m super excited for them!" I've been a little distracted doing

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