MultiVersus Gets Massive Update for Agent Smith Arrival, Patch Notes Revealed

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MultiVersus Gets Massive Update for Agent Smith Arrival, Patch Notes Revealed
Player First GamesWB GamesMultiversus Update
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MultiVersus update 1.05 brings numerous changes to the meta.

Player First Games has today pushed out a huge update for MultiVersus which paves the way for the arrival of Agent Smith in a little under a week. Releasing next week on July 8th in early access for those who complete enough challenges, Agent Smith will be the first representative from The Matrix to appear in MultiVersus. Prior to his release, though, a ton of overhauls are hitting the fighting game later today.

Bugs will now attempt to reverse direction if his destination tunnel is destroyed while he is traveling between tunnelsGround Neutral Attack* Fixed an issue where this attack was not breaking armor on both hits- Now applies a repeat-move lockout after ground side attack 1; air lockout duration matches ground lockout duration of 16 frames+ Hitbox start-up time advanced 5 frames~ Placing the star will automatically adjust its position to prevent Garnet from ringing herself out on star dash~...

+ Bubbled projectiles now have a minimum additional lifetime of 5 seconds, to prevent projectiles breaking immediately after being trapped* Fixed an issue where certain projectiles would not be properly trapped* Fixed an issue where the flag would fall through the platform on which it was placed+ Uncharged hitbox start-up time reduced; allows easier combos from Side Attack 2 into Side Attack 3- Grenade are now properly blocked by projectile-blocking effects- On-whiff branch window delayed 10...

- Neutral dodge shield start-up increased to 20 frames from 8 frames; this adds a vulnerable window after a neutral dodge before shield begins- Bubble shield ammo cooldown increased to 13 seconds from 5 seconds~ Hitbox size adjusted so it is less likely for Steven to hit enemies behind him

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